AI Insights · Timothy · October 2024
Top Cannabis Games in Netherlands Q3 2024: Unified Platform Analysis
Explore the performance trends of the top five cannabis games in the Netherlands for Q3 2024, with key insights on downloads, revenue, and active users across a unified platform.
In the third quarter of 2024, the cannabis gaming market in the Netherlands saw varied performance across the top five applications on a unified platform, with data sourced from Sensor Tower providing a detailed view.
Bud Farm: Idle Tycoon Game from LDRLY maintained a consistent weekly revenue stream, peaking at around $1.2K in the last week of July and again in late September. The game saw a notable fluctuation in weekly downloads, with a high of 116K in mid-August but a decline to 37K by the end of September. Active users were relatively stable, reaching a peak of 173K in mid-August before dropping to 103K by the quarter's end.
Cheech and Chong Bud Farm, also from LDRLY, experienced a revenue surge in late July, reaching approximately $742, and maintaining a steady flow around $500 in September. Downloads peaked at 219K in late July, reflecting strong engagement, although active users tapered from a high of 228K at the end of July to 96K by September's conclusion.
Weed Inc: Idle Tycoon by Metamoki Inc. showed an upward trend in revenue, peaking at $691 in late August. The app had steady downloads, with a noticeable peak at 178K in early September. Active users started at 509K in early July, but a gradual decline saw them end at 291K.
Hempire - Weed Growing Game from LBC Studios Inc. saw revenue peaks of $582 in late July and $508 in late September. Weekly downloads were comparatively lower, peaking at 44K in late July. Active users showed a consistent decline from 253K at the start of the quarter to 127K by the end.
Finally, Weed Firm 2: Back To College by Ludum LLC had fluctuating revenue, with highs of $322 in late July. Downloads were relatively modest, peaking at 73K in early August, while active users showed a peak of 170K in early August before reducing to 97K by the quarter's end.
These insights illustrate the dynamic nature of the cannabis gaming market in the Netherlands, with each game showing unique trends in user engagement and revenue generation. For more detailed insights, visit Sensor Tower.